Game Baker, the
Game Maker for Linux (and all other operating systems including Windows, OSX etc.) has released version 0.1.2 . This version introduces a couple of new features, and a debian package for simple installation on Ubuntu.
I have been too busy to put aside serious time to work on the project, but luckly the other members have been busy. John Gunderman has done some cleaning of some of my (rather messy) code, making it much easier for us all to continue work, fixing bugs, and documentation, while
Victoria Wang has done some amazing work creating graphics, as you can see from the character below (which is our new icon).
This version now allows you to run code as soon as your game starts, allowing you to import modules at the global level (try importing a large python module every itteration and you'll see what I mean). You can also pick a sprite for game objects straight from the GUI, which means less code to write.
This version is definately still an alpha version - our eventual goal is to remove the need to write any code, but you can start getting to grips with the software now.
To install Game Baker under Ubuntu, click to download the
Debian package, and open it with your package manager. For other operating systems (Windows, Mac etc), head over to the
download page and download the .zip, then follow the instructions in the readme file.
If you are interested in helping with the development of Game Baker then head over to the
Developer Group and request a membership - we're very friendly, and everyone can help, by testing out the latest versions and pointing out (normally my) mistakes, creating graphics for demo games, tutorials on using the system, or by helping to code the engine or GUI.
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